Developer's Log, August 17, 2008
It has been awhile since I've done an update, so here goes.
First off, with the recent patches of X-Realms it appears that an error has occured with the networking system for whatever reason that makes connection to a server highly unlikely to impossible. I've always felt the networking on X-Realms has been subpar, and in my time working on the software that's the only aspect I did not really optimize. So, feeling a bit guilty I asked Shadow to hand me the reigns of the software long enough to fix things the way I feel they should've been fixed before.
On top of fixing up the networking issue with X-Realms, I have agreed to assist Shadow with opening the attack subs so players may script them. For the most part he has done the bulk of the work, I'm merely working in the capacity of a debugger.
Folks may remember discussions of porting X-Realms to another language like Visual Basic.NET, the notion has been suspended until further notice. This is in part due to the amount of work necessary to do a conversion, and that we believe we may have found a suitable solution that would take considerably less time. More information on this will be released at a later date.
X-2, a phrase we don't throw around much anymore. What can I say about this that you probably haven't heard in awhile? Progress is still being made, and the core engine that will drive X-2 has received a lot of work. All that is really left is finding a suitable scripting language and coding the majority of the software that makes use of the engine. All in all, with school interference and loss of Nero, I would place the project at about 35% done.
For now, I think that's about it. Any questions, feel free to ask.
Not going with X-Realms for the moment.
*Sighs* Oh well...
I was thinking of using X-Realms for my new project, but there are some features that I really need, and this engine doesn't have. I'll probably have to go with a copy of MSE, and try to work on it myself. I'm almost sure that I'll be running into many problems, for lack of experience in VB6 programming. But maybe this is what I need to learn once and for all. I've been meaning to do that for so long. Now I have the chance.
Arwym comes back... again!
Well, hello there. :3
Seems like many things happened while I was gone. I can't recognize much of what's around now, and the place seems kind of dead. I am not sure of why. So X-Realms is still being developed? Then I think I'll try it. :)
Developer's Log, July 20, 2008
People wouldn't leave me alone, so I finally gave in and created what I think is a patch to the RTE 40020 problem and you can download it from http://www.newworlddynasty.com/client_patch.zip.
The patch also allows users to change the delay between frames to hopefully increase client FPS to roughly 20 again. Now as I've been telling people on an individual basis, if you have problems with the software direct them towards Shadow instead of to me. He isn't going to learn if you guys don't give him a chance.
Snake's Dissapointing Annoucement
Advents of Chaos is no longer and XR game, and I will not post any information regarding how much it's being developed from here on out. G will not be the server host, but be assured AoC is still being worked on. I won't post anything here about it simply because it wouldn't be fair.
It almost pains me to tell you guys; sorry. =/
Snake's View On 2-D RPG Gaming (XR Wise)
Well, as you guys know (or should) most of the ownership of AoC has been given to Kio due to the fact that I'm a pretty lame guy to choose when it comes to starting something. To be honest the whole idea of AoC was to bring something great for this community, and well it just slipped away as time gone by.
I was suprised to hear that Kio was even thinking about AoC even after my abnormally long absence on MSN, so I figured if anyone should be doing something it should be him. He's been waiting faithfully for me to do something and I almsot failed him, shamefully and even now he's not pissed <_<. I can't sit and watch AoC made without a proper story line because then this'll just be another one of those addicting yet boring games.
So as of now, I will be making the story for Advents of Chaos, continueing with my ideas and such to help keep it going, with Kio's insight on things. Just thought I'd at least make some sort of appearence before I do though. With Griever as a server host though, I see no reason whatsoever as to why anything should stop Kio or me from making a successful game, so keep your fingers crossed and we'll bring something new to the community of X-Realms.
Deathblade
Well, not that anybody really cares about me or my progress, and not that anybody on this site really knows me, but I'm kicking this blog thing off.
So on this blog I'll be posting my progress on my MMORPG, Deathblade and other related subjects. Maybe sometime throw in some randomness that has nothing to do with it.
So I got it started and working, I had a whole bunch of maps and whatnot, but then Griever announced the coming release of XRealms 2. Obviously, I had to get that so I deleted my MMORPG and started planning for the new and improved Deathblade. I drew out maps, areas, and enemies. I didn't draw out anything in TOO much detail because it's so much more fun when it's not planned out to the last period.
Of course, Griever had some life issues, and XRealms 2 was pushed back a few times so now there's no expectancy date that I know of. I planned a bit more and then waited. I got into other things like making people websites for $$ and making flash games/projects and mostly updating my own websites.
I actually considered making a Flash MMORPG. It may not be as easy as XRealms, but it'd be a heck of a lot more customizable and more like a personal signature. I knew how to make it, using my MySQL database. I could. Plus MySQL is a lot faster than local FlatFiling which XRealms 1 in VB was coded and if I'm not mistaken X2 will be. I'm not going to underestimate the power or speed of C++ though. I got a bit into that too. I checked a C++ book out of a library which came with Dev_C++, a noncommercial C++ coder/compiler made in a college, or so the program said. Maybe DeVry?
Anyway, C++ is extremely fast and powerful, but flash isn't slow either, and with flash I could either make a downloadable client like XRealms or have it be Browser-Based. Or both. Plus I'm a better with flash than C++ anyway. I had to return the book after a month. I learned enough to make a few basic C++ apps though. Like a calculator, and a short text RPG.
For now, I'm going to stick with X2 though. Maybe someday I'll make a flash MMORPG, or maybe even a C++ one. For now, I have a lot going on and I don't have much time for core programming.
So that's concluding my first blog post. Hope you check up, it'd make me feel bad if nobody cared and I was just writing this for myself.
AoC Online
Well, it only took months longer than it should have, but AoC is online for work finally. We now have a new 24/7 server host. Thank you to a very special someone for that. (You know who you are) We are getting mapping completed as we speak. Currently, we're working out a few bugs in the client, then we're good to go.
::UPDATES::
We have updated the client to an *ahem* edited *ahem* version of 1.5.4. The new version should work out a few issues with frame rates, logging, etc.
New staff members have joined since the last update. I'll post the current staff list below. And we are still looking for mappers and developers. If you wish to participate in any way, or have any questions or comments, please feel free to add me on MSN. crazy_monkey509@hotmail.com Just say you are from the XR site and what your name is.
Irving is back in the project, and he's getting our storyline going quite well. We have many plans for all kinds of cool places to explore. All kinds of quests are planned to keep players occupied on something other than just levels all the time. Though, there will be PvP options.
::Staff::
Owners: Kio and Irving aka. Solid Snake
Server host: TBA
Administrators: None as of yet
Developers: Griffin, AbelNox
Mappers: Gec
Scripters: Phoenix
That's all I can think of for now. So feel free to pop me an IM.
-Kio
Front Page Promotions
Here is how things are going to be. All content related to peoples games, and the engine will be promoted to the front page. I truly believe everyone should have their chance to promote, and post updates about their X-Realms game on the front page. Other crap will be removed by me. No offense, but we don't need to know how much "summer camp sucks." Got it?
Anyways, I would like everyone to start uploading, and organizing content in the tutorials section. Just make a new book such as "basics" then add a child page to the book. :D Not too complicated. So just mess around with it until you get it or if you really need a step by step tutorial contact me on my aim name "grandorigin."
I'm also looking for people to do work on the site since I really lack time. Since you don't need ftp access to do it things should get done quickly. So contact me about that also. BTW, all assholes will be banned from the site. Spam will not be tolerated. Other than that... Has anyone bought the PS3 version of Battlefield: Bad Company? I was thinking about starting a squad.
Advents of Chaos
Well, honestly I really don't like to go to much into my personal life, but I guess I might as well say SOMETHING about the game on the new site. (I'll make a post on the new forums later) Oh and by the way Origin very nice job on the new site I must say. Anyways, back on topic, AoC is the name of the game. And for those of you who haven't been keeping up, heres the jist of whats happened.
1. Irving and I get our ideas layed out
2. We find staff
3. Compiled Gfx
4. Gfx to big, must fix
5. Irving leaves
4. I find more staff
5. Computer screwed over with Linux, worst idea ever
6. Trying to fix back to windows
7. Irving comes back
8. Currently trying to fix windows
That's the whole story in a nutshell, we're basicly almost a month behind where I would like to be. But hopefully, as of today, I should be able to get Windows xp back and things will be able to kick into high gear. Unfortunately, I will have to depend on most of the work to come from my staff. With my current situaation, I can't do as uch work as I'd like to. Quite frankly, i'm pretty swamped. But this is something I'm willing to sacrifice time and other thigns for, and will do so. In other words, I'm not willing to let this project die as long as it is within my control. To my staff members reading this, I hope you will be in for the long run, I thnk we have what it takes to make this a huge XR 1.5 success. We need to show that there is more than one Xr game out there, whitch at this point is nearly dead. (I think we all know which one) We can pull this off if we can get it together and work for it.
On that note, I end the introduction post into my blog. Hopfully, I will have more posts soon, and you might just find out a thing or two about me. (because you know you've always wanted to know *sarcasm*)